Co-development partner · Unity & HTML5

Mobile casual games,
shipped in 4–8 weeks

A finished game — not a prototype. Built to your spec, and the code is 100% yours.

Trusted by

Worked with an NCSOFT-acquired mobile games publisher.

The problem

More games than your team can build

And every fast way to fix that costs you something.

Your team is already busy

The roadmap is full for months. The trend passes.

Hire in-house

Hiring takes months. A permanent cost for an uncertain bet.

A big-name studio

6–10 months, and you're not their priority.

A cheap shop

Reused art. The test gives you a false answer.

A rev-share team

They take your IP and build their vision.

Buy a finished game

One large payment. The team leaves. No LiveOps.

If you do not own it, you cannot change it.So we built a different way.

Who this is for

Same problem
three different costs

You publish games

You plan more titles than your team can build. The idea waits and the trend passes.

We work alongside you, so nobody leaves the game that already makes money.

You own an IP, not a game team

You have the audience and the launch dates. A bad game damages the brand, not just the budget.

You keep the source code, so the next character costs far less than the first.

Your product runs on new content

Your catalogue is the product. A game you licensed is a game you cannot change.

Built around your economy, and you can change it whenever your data says so.

Discipline

Many kinds of buyer
few kinds of game

Sweet spot
Match-3 · merge · match-3D
Strong
Puzzle · word · board · card
We also do
Other casual genres · PC→mobile ports · HTML5 and instant

We say no to AAA, mid-core and RPG · AR and VR · Roblox, UEFN and Fortnite · console and PC native.

Need one of those? Tell us anyway. We will introduce you to people in our network who do that work.

The third path

You own the vision
We own the delivery

A finished game, not a prototype

Playable in week 3. The next five weeks make it ready to launch.

Yours, with no lock-in

Code written from scratch, hosted in your cloud, with no tools you must keep paying for. Your team can change it without us.

We stay — and the next one costs less

LiveOps and updates after launch. You already own the platform code, so the second game is mostly a new core loop.

Built withUnity 2D / 3DHTML5 for web and instantYour ad, analytics & publishing SDKs

What you get

Anyone can say “studio quality”
here is what you actually get

Week 1
Design

Game design doc and Figma. We keep adjusting until it is the game you wanted.

Week 3
Playable build

A real APK you can play. For most studios this is the final delivery.

Weeks 5–8
Meta, economy, integrations

Progression, admin panel, your SDKs, A/B testing, polish and QA.

Week 9+
Live

Soft launch, then we improve it using real data.

Most studios stop at week 3. For us it’s week 3 of 8.

In every build

  • Core gameplay built from scratch, not a reskin
  • Economy tuned to a difficulty curve
  • Admin panel: change values without a new release
  • A/B infrastructure and feature flags
  • Your ad, analytics and publishing SDKs
  • Backend and cloud save, hosted in your cloud
  • Works offline, syncs when back online
  • Translations load from the backend
  • Tutorial, sound, polish, QA on many devices

“How many levels does it launch with?”

It depends on the type of content, not on the budget. 30 boards made by hand and 1,500 generated ones take the same effort.

Word game
6 wks
500+ levels
Puzzle game
8 wks
1,500 boards
Merge game
10 wks
~120 recipes, spread across 250 levels
Card game
8 wks
30–50 boards made by hand, plus a level editor

We also build the tool that creates the content, and you keep that tool.

Proof

Shipped in weeks, not quarters

Real builds, real screenshots. The blurred one is our NCSOFT-acquired publisher reference, under NDA.

Word puzzle

Word Master

6 weeks · published by Playcus

Open on Google Play
Real-time arena

Lootus

8 weeks · arena crystal brawler

Open on Google Play
Match 3D

Witch Match

4 weeks · tactile match 3D

Jigsaw NDA case — blurred preview
Under NDA

Jigsaw — EU casual publisher

8 weeks · NCSOFT-acquired publisher

Have a concept worth testing? Let’s spend 15 minutes on it

Book a 15-min intro

How we work

Nothing is hidden
a playable build every week

Time & material, pinned to milestones, billed for hours actually worked — and you have the repo from day one.

013–5 days · free
Scoping

You send the brief. You get an estimate and timeline, split by milestone.

023–5 weeks
Production

A playable build every week. We connect your SDKs along the way.

031–2 weeks
Soft launch

One or two countries first. We review metrics daily and tune D1, D7 and ARPDAU.

04open
Handoff or LiveOps

We hand everything over with documentation, or we stay. You decide.

Our speed rule
Weekly
Playable build at every milestone
4–8 weeks
Concept to soft launch, integrations included
Days, not sprints
Post-launch iteration cadence
AI where players can’t see it
Code, pipeline and first drafts of art. This is where the speed comes from.
Humans on everything they can
Art, game feel and UX. You can copyright all of it. Never generated slop.

Contact

Tell us your concept on a 15-min call

No forms, no sales team. Walk us through your concept on a quick call. If it fits, you get a production plan in 3 to 5 days — scope, milestones, timeline, T&M. NDA first if you prefer.

Calendar

Book a 15-min intro

Direct slot with the founder.

Open calendar
Email

contact@tsavority.com

Briefs, NDAs, pricing — anything. Reply within 1 business day.

Send email
Tsavority on LinkedInLisbon / Tallinn · Mon–Fri, EU hours